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The Table |
Canadians
Canadian Armoured Coy from Italy (CT)
OC Sherman w/.50cal
2iC Sherman w/.50cal
x1 HQ Sherman w/.50cal
x3 Shermans w/.50cal
x3 Shermans w/.50cal
x3 Scout Carriers
Full Canadian Infantry Platoon
x2 Priests
Limited Hurricanes
Germans
German Aufklarungschwadron (CV)
IC/2iC SMG Panzerknackers w/halftracks
Full Aufklarungschwadron Platoon
Short Aufklarungschwadron Platoon
(Part of which is KG'd with the 2iC)
x2 Pak 38's (Combat attached)
x2 8-rads
x3 PzIV G, x1 PzIII M
x3 Hummels (Proxy'd by Stug's)
Deployment
Deployment was fairly kind to me this game. Being random for Cauldron, it can be tough to make a plan before the game, but I was lucky and everything except one Sherman platoon wound up on one flank. I chose to deploy both Sherman platoons and the Infantry and try to play the shooting game until my reserves arrived.
German Turn 1
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Canadians take up firing positions |
Canadian Turn 1
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Here I am... |
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Sherman platoon #2 sights and knocks out a Hummel |
This, however, exposed them to counter fire from the German Panzers.
German Turn 2
The German Panzers return fire. Even with concealment and long range, they manage to knock out 2 Shermans and the survivor runs away. The Hummels re-range in on the Infantry and get a pin, but no further damage.
Canadian Turn 2
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The RAF returns for another strafing run |
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1st Platoon opens up on the Panzers |
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Knocked out! |
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1st Platoon taking return fire |
Canadian Turn 3
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The Hurricanes return |
German/Canadian Turn 4
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The RAF is relentless! |
The Canadians receive aircraft yet again and manage to knock out an infantry stand and a halftrack, but miss the PzIII M.
German Turn 5
With the Canadian 2iC platoon, scout carriers and Infantry about to move in on them, The German armour repositions for one last shot at the Shermans of 1st platoon. They score a couple of hits, but they are bounced. They fail to stormtrooper away from return fire, leaving them exposed.
Canadian Turn 5
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1st Platoon's commander returns fire on the Panzers |
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The repositioned Canadian OC knocks out another Hummel |
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The Canadian Infantry push the Germans back |
With no command structure remaining, the Germans fail Company Morale on the top of the next turn.
5-2 Canadians.
Conclusion
Cauldron is a very tough mission for both the attacker and the defender. I have found it to be a tricky mix of offense and defense and knowing when to be cautious and when to press the attack. Thankfully, the Random Deployment was in my favor this time around and I was somewhat able to concentrate my fire on sections of the German army and slowly pick apart the biggest threats before advancing on the objective.
I feel like I was a little too aggressive with 2nd Platoon early on in the game by going after the Hummels. It was lucky that I managed to take one out and exposed them to a lot of return fire (4 shots from PzIV's and a shot from the PZIII M). Quentin rolled well for his return fire and did more damage than I had anticipated, costing me a platoon. Looking back, I should have kept them hidden for a little while longer and kept the threat of flank shots from either Sherman platoon. Instead, it allowed him to deal with one platoon with his whole force before turning to face the other part of my army. Lesson Learned.
Other than that early misstep, I feel like I handled his reserves well and picked the right time to finally make my move on the objective.
I look forward to our next battle!
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