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The Table |
MW 1710pts Canadian Tank Coy vs German Aufklarungschwadron
Today I got together with Quentin for a 1710 point Mid-war game - I was using my Canadian Tank Coy from Italy and he was running a German Aufklarungschwadron. The mission we rolled up was Breakthrough.
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The Canadian Tankers |
The Forces:
Canadian Tank Coy (CT)
IC Sherman w/.50cal
2iC Sherman w/.50cal
x1 HQ Sherman w/.50cal
x3 Shermans w/.50cals
x3 Shermans w/.50cals
x3 British Scout Carriers (CV)
Full British Motor Platoon (CV)
x4 Royal Horse Artillery Priests (FV)
German Aufklarungschwadron (CV)
IC/2iC SMG Panzerknackers w/Halftrack
Full Aufklarungschwadron Platoon
Short Aufklarungschwadron Platoon
x2 Pak 38's (Attached to Aufklarungschwadron platoons)
x2 Pak 40's
x2 88's
x3 Pz IV G's
x4 10.5 cm Guns
Limited Stuka
Deployment
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Canadian Deployment |
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Germans sight their Arty and 88's |
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Full Aufklarungschwadron dug in and supported by Pak 40's to prevent movement toward the Objective |
Given how open the terrain was and how many guns I would be facing, I chose to place my 2iC platoon in Reserve and try to overwhelm the defenders with the rest of my force. There were a few 'ok' firing positions from which I could fire away with Semi-Indirect fire and pin the German platoons in place while I wait for my reserves to arrive behind them.
Canadian Turn 1
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Canadians advance through the town |
I also advance the Infantry to the far end of their building, ready to move into the field toward the 88's and arty in future turns.
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Second platoon and the Carriers advance toward the only firing position on the left flank |
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The priests Smoke off the 88 that could see 1st platoon |
German Turn 1
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Gulp... |
At least he still has to range in...
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Short platoon begins its move toward the objective |
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Arty pins down the Motor Platoon |
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Paks open up at long range |
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Paks Destroy one and bail another |
2 failed saves later and one Sherman is burning and another is bailed, reducing AA fire if the Stukas range in.
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Stukas range in! |
And do they ever range in! The 2 active tanks drive off one stuka, but the remaining two stukas do a number on the tanks, wiping out all of 1st Platoon, leaving the OC bailed out and by himself!
Canadian Turn 2
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The Infantry unpin and continue their advance, Covered by the Priests |
Thankfully, my OC stuck around and managed to remount. The infantry also unpinned and continued their advance across the field. We now had Paks to fire at since they had given up their positions. With all of 2nd platoon up on the road and the OC firing with Semi-indirect fire, we scored a couple of hits, but between good gun saves and failed firepower tests, we didn't score any casualties.
The advance is now in danger of stalling and the reserves haven't gotten close to arriving!
German Turn 2
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Not again! |
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Panzer IV's arrive from reserve |
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Short platoon continues toward the objectives |
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Arty continues to bombard the Infantry |
Arty continues to hammer away at the Brits. No casualties again, but still gets the pin.
Canadian Turn 3
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The 2iC platoon arrives! |
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They prep for the Assault |
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Brits remain pinned and Dig in |
2nd platoon continues trying to score hits on the Pak 40's, but keep failing firepower tests to dig them out.
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Arty Shifts fire to try and get a pin on the short platoon |
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Pinned! |
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Cowards... |
Unfortunately, the experience was too much for the 2iC and he falls back, leaving the bogged Sherman to be captured.
German Turn 3
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Make it stop... |
The Germans continue sending air support and they receive 3 planes yet again! Not good for the Canadians. 3 hits, 3 kills. It's all on the 2iC now.
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Germans falling back to the objectives en masse |
Canadian Turn 4
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2iC laying it all on the line |
The 2iC manages a kill, but the Germans pass their platoon check.
German Turn 4
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Game over |
6-1 Germany.
Conclusion
A nicely sited defense from Quentin had me on the back foot from the get-go... and I was the Attacker! I talked before the game with Quentin about putting my Infantry in reserve as well as my 2iC, but in a move of over confidence, I chose to deploy them and make a run at his backline. It was an experiment that filed miserably. Thankfully, I have now learned that lesson and won't make the same mistake twice.
The german air power was bang on this match too. I put a lot of faith in dice rolls to keep my tanks alive and it really didn't pay off for me. Given the terrain, I'm not sure what I might have done differently with 1st platoon in the town - my options were air or 88's, and vet 88's are tough to smoke when gone to ground. If I could have passed a couple of firepower tests on the Paks, it might have been a little bit less one-sided, as I could have moved my 2nd platoon of Shermans up to engage the panzers or the platoon crossing onto the objectives, but as it went, they spent all game trying. unsuccessfully, to dig out Pak 40's and wound up getting bombed for their trouble.
Lots of Lessons learned that I'll look to put build off of in the future.
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